Jumat, 26 Desember 2014

[T131.Ebook] Free Ebook Aggie the Brave, by Lori Ries

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Aggie the Brave, by Lori Ries

A trip to the vet requires bravery.

They met and became best friends in AGGIE AND BEN. They learned to behave in GOOD DOG, AGGIE. Now Aggie and Ben must conquer their fears in their third book for beginning readers. Aggie has to go to the vet, but it’s Ben who needs to be brave as he deals with a night without his best friend. When Aggie returns home, she is unable to play. Ben must do his best to take care of her and make her feel better.

Frank W. Dormer’s expressive illustrations tell the story of the special bond between a boy and his loyal dog. Young readers will love the continuing adventures of Aggie and Ben.

  • Sales Rank: #1885816 in Books
  • Published on: 2010-07-01
  • Released on: 2010-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.03" h x .41" w x 7.17" l, .67 pounds
  • Binding: Hardcover
  • 48 pages

From School Library Journal
K-Gr 2–Adorable Ben and his dog are off to the vet in this installment in a charming series. It's time for Aggie to be spayed, and Ben must deal with a bit of separation anxiety and a brief change in his pet's behavior. Ries's style is clean and basic without being choppy and detached. It contains just a hint of wry humor that dovetails nicely with the characters' sometimes droll expressions. Dormer's illustrations are wonderful, evoking pathos when Ben cries in the backseat of the car on the way home after leaving Aggie, and laughter when Ben transforms her from a “lamp head” to a “lion head” by drawing a mane on her Elizabethan collar. Ries and Dormer once again prove a delightful pairing, cheerfully and tenderly persuading new readers to keep turning the page.Alyson Low, Fayetteville Public Library, AR
� Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

From Booklist
In this follow-up to Good Dog, Aggie (2009), set in an obedience school, it’s off to the vet for a young boy, Ben, and his beloved pooch, Aggie, who needs to be spayed, a procedure that’s explained as something that will keep her from “getting sick . . . or having any puppies.” In three chapters, Aggie’s loyal master relates his worries about leaving Aggie with the vet overnight, missing her while she is gone, and helping her through the healing process. The bright, pleasing art and sensitive text capture a range of authentic emotions. A strong choice for beginning readers. Grades 1-3. --Andrew Medlar

About the Author
Lori Ries was born in Syracuse, New York, the eldest of four children. She discovered a love for storytelling as a young child and wrote her first story when she was just ten years old. It was a short story called "Jo-Jo the Raccoon" based on a true story about a baby raccoon that Lori's grandfather found on the side of the road and brought home for his children to raise. Lori lives in Tigard, Oregon, with her husband and three children.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Great choice for beginning readers.
By FIRR-Kids!
In this installment of Ben and Aggie's adventures, the duo is making a trip to the vet's office. The time has come for Aggie to be spayed. I was a little surprised the author chose that particular operation to introduce to kids, but when I gave it a bit more thought, it really is sensible. Spaying an neutering is both an important and common procedure, and one that children should be familiar with. Ben's mom explains in her matter-of-fact way that in addition to preventing puppies, this will help keep Aggie from getting sick when she gets older.

Both Ben and Aggie try very hard to be brave. Ben asks the vet a lot of questions to quell his fears, gives Aggie a big hug and goes home without her for one night. It is a long drive home without his friend and Ben's bed feels terribly empty that night.

When they pick up Aggie the next day, Ben expects her to be excited to see him, running to greet him and jumping around. But when he arrives, Aggie is lying very still, with a paper cone around her head. The vet explains that Aggie needs some quiet time while her incision heals. The paper cone is to keep her from licking her stitches (it's a dog thing). Ben busts out his stash of art supplies and transforms the paper cone into a fierce lion's mane. Each day, Aggie feels a bit better, until she is back to her old self.

This really is the perfect book for beginning readers. The sentences are short and the nice, bright illustrations fill most of each page. Plus, kids get to see that it's okay to be scared, and learn a little bit about responsible pet ownership. This really is a win-win for parents and children alike.

0 of 0 people found the following review helpful.
review from abookabookaday[...]
By Thomas F.
Reis and Dormer got it just right on this one. It's always good to see a children's book that talks about an experience that many children go through but is seldom written about. Nearly everybody who gets a new dog takes it to the vet to get spayed, but what is this experience like from the child's point of view? Well, for Ben it is slightly traumatic to have his beloved pet, Aggie, spend the night away from him only to return the next day as a "lamp head." Reis and Dormer capture the anxiety of the event with gentleness and humor, showing Ben making the best of a bad situation by turning Aggie's protective collar into a lion's mane. A great idea for a book, it as well executed as the first one in the series, Aggie and Ben. Will serve pet-owning parents well.

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Rabu, 17 Desember 2014

[J210.Ebook] PDF Download Bleeding Kansas: Contested Liberty in the Civil War Era, by Nicole Etcheson

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Bleeding Kansas: Contested Liberty in the Civil War Era, by Nicole Etcheson

Few people would have expected bloodshed in Kansas Territory. After all, it had few slaves and showed few signs that slavery would even flourish. But civil war tore this territory apart in the 1850s and 60s, and "Bleeding Kansas" became a forbidding symbol for the nationwide clash over slavery that followed.

Many free-state Kansans seemed to care little about slaves, and many proslavery Kansans owned not a single slave. But the failed promise of the Kansas-Nebraska Act-when fraud in local elections subverted the settlers' right to choose whether Kansas would be a slave or free state-fanned the flames of war. While other writers have cited slavery or economics as the cause of unrest, Nicole Etcheson seeks to revise our understanding of this era by focusing on whites' concerns over their political liberties. The first comprehensive account of "Bleeding Kansas" in more than thirty years, her study re-examines the debate over slavery expansion to emphasize issues of popular sovereignty rather than slavery's moral or economic dimensions.

The free-state movement was a coalition of settlers who favored black rights and others who wanted the territory only for whites, but all were united by the conviction that their political rights were violated by nonresident voting and by Democratic presidents' heavy-handed administration of the territories. Etcheson argues that participants on both sides of the Kansas conflict believed they fought to preserve the liberties secured by the American Revolution and that violence erupted because each side feared the loss of meaningful self-governance.

Bleeding Kansas is a gripping account of events and people-rabble-rousing Jim Lane, zealot John Brown, Sheriff Sam Jones, and others-that examines the social milieu of the settlers along with the political ideas they developed. Covering the period from the 1854 Kansas-Nebraska Act to the 1879 Exoduster Migration, it traces the complex interactions among groups inside and outside the territory, creating a comprehensive political, social, and intellectual history of this tumultuous period in the state's history.

As Etcheson demonstrates, the struggle over the political liberties of whites may have heightened the turmoil but led eventually to a broadening of the definition of freedom to include blacks. Her insightful re-examination sheds new light on this era and is essential reading for anyone interested in the ideological origins of the Civil War.

  • Sales Rank: #197440 in Books
  • Brand: Brand: University Press of Kansas
  • Published on: 2004-01-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.06" h x .82" w x 6.04" l, 1.10 pounds
  • Binding: Paperback
  • 384 pages
Features
  • Used Book in Good Condition

Review
"A lively political history highly recommended for all libraries with collections in U.S. history." -- Choice

"A thoughtful and well-written addition to the scholarship of Kansas and the coming of the Civil War." --Missouri Historical Review

"Makes a significant contribution to the historiography of the 1850s." --Journal of American History

"Well written, phenomenally well researched, and a wonderful addition to the scholarship of this important period. . . . Highly recommended." --North & South

From the Back Cover
"Prodigiously researched and boldly written, Etcheson's study reopens the important story of 'Bleeding Kansas' in a thought provoking and compelling way."--Michael Fellman, coauthor of That Terrible War: The Civil War and Its Aftermath

"Kansas Territory did indeed bleed for freedom, but as Etcheson's elegant, balanced, and deep account shows, the 'slaves' about whom combatants there were most passionate were white."--Craig Miner, author of Kansas: The History of the Sunflower State, 1854-2000

"An ambitious, important, long-overdue, and very successful revisionist history of the organization of Kansas Territory. . . . Essential reading for anyone interested in the ideological origins of the Civil War."--Kenneth Winkle, author of The Young Eagle: The Rise of Abraham Lincoln

About the Author
Nicole Etcheson is associate professor of history at the University of Texas at El Paso and author of The Emerging Midwest: Upland Southerners and the Political Culture of the Old Northwest.

Most helpful customer reviews

0 of 0 people found the following review helpful.
I thought the author bogged the reader down in the ...
By Amazon Customer
I thought the author bogged the reader down in the various versions of the Constitution. The Lecimpton, The English Compromise, The Wyandotte, etc. a chart summarizing the content, the date each was forwarded to Congress, and the result would have been helpful. More content about Quantrill would have been appreciated.

6 of 7 people found the following review helpful.
Order from Chaos
By P. Signor
Nicole Etcheson does a masterful job of weaving the chaotic detail of the early Kansas chaos into a cogent history. She convincingly demonstrates that the stories we heard in high school of the motivations underlying the conflict were over generalized at best, and usually misleading. Her narrative is lively and her insights are enlightening. This book should be read by anyone interested in the events leading to the Civil War.

14 of 14 people found the following review helpful.
One of the best books on the subject!
By James W. Durney
"Bleeding Kansas", 150 years after the event this phrase still causes strong feelings. Very few are neutral on Kansas even now. In trying to solve the question of slavery expanding into the territories, Congress left it to the settlers allowing Congress to maintain a fragile peace on the national level. On the Kansas Missouri border, this policy caused the Civil War come early and stay late. Popular Sovereignty pictured peaceful elections decided by local voters in a spirit of good fellowship and respect. Popular Sovereignty was stuffing the ballot box, intimidation, murder and small battles between "settlers" imported by both sides. Immigrant Aid Societies, Breecher's Bibles, Red Legs and Jayhawkers all entered our vocabulary. Jim Lane and John Brown become national figures. William Quantrill, Cole Younger and Frank James all start their travels in Kansas. While we have names and strong feelings on "Bleeding Kansas" or "The Troubles" as Missourians called this time, most of us do not have a good grasp of the events.
Nicole Etcheson fills this void. She manages to keep national politics, regional responses, local politics and the fighting in perspective without overwhelming the reader. With her sure narration, we walk the halls of Congress, sit in meetings at the White House, raise money for immigrant aid, ride with John Brown or just try to get a crop in. Along the way, she refuses to take side! The author uses each side's ideas and justifications for their actions without moralizing or condemning. This gives us a real insight into the thinking of Missourians crossing the border to vote in elections. While helping us to understand the actions of the New Englanders that contributed thousands of dollars to resettle "free soil" families while buying rifles. Neither side is completely right or wrong. Anti-slavery farmers are no less raciest than slave owners nor are they more likely to aid runaway slaves. This history of several political movements, a failing national policy, a shooting war and political double-dealing upsetting even by contemporary standards. A strong story line is the change in racial attitudes of the free soil movement. They move from a standard raciest set of laws to a state that almost welcomed Black settlers.
The book is never boring and all of the threads are easy to follow. A very enjoyable read, informative and leaves us with a balanced understanding of Bleeding Kansas. While detailed, the author manages to keep moving and never bogs down on a single point. The portraits of the participants, while often unflattering, are always honest. The illustrations are well chosen and in the right place. The footnotes are informative and have a page reference making them easy to find. The bibliography is excellent with more books on the subject than I would ever wish to read.
This is a book that all students of the Civil War need to read and is a required read for those interested in the Trans-Mississippi.

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[S743.Ebook] PDF Ebook Science, Technology and Society: An Introduction, by Martin Bridgstock, David Burch, John Forge, John Laurent, Ian Lowe

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Science, Technology and Society: An Introduction, by Martin Bridgstock, David Burch, John Forge, John Laurent, Ian Lowe

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Science, Technology and Society: An Introduction, by Martin Bridgstock, David Burch, John Forge, John Laurent, Ian Lowe

This book provides a comprehensive introduction to the human, social and economic aspects of science and technology. It examines a broad range of issues from a variety of perspectives, using examples and experiences from around the world. The authors present complex issues, including the responsibilities of scientists, ethical dilemmas and controversies, the Industrial Revolution, economic issues, public policy, and science and technology in developing countries. The book ends with a thoughtful and provocative look toward the future. It features extensive guides to further reading, as well as a useful section on information searching skills. This book will provoke, engage, inform and stimulate thoughtful discussion about culture, society and science. Broad and interdisciplinary, it will be of considerable value to both students and teachers.

  • Published on: 2010-02-04
  • Original language: English
  • Binding: Printed Access Code

About the Author
Martin Bridgstock is a Senior Lecturer in School of Biomolecular and Physical Sciences at Griffith University.

fm.author_biographical_note4

fm.author_biographical_note3

David Burch, the director of the Starpath School of Navigation in Seattle, Washington, has been teaching navigation and seamanship since 1977. He has logged more than 60,000 sea miles, including three wins in the trans-Pacific Victoria to Maui yacht race. He is the author of nine books on marine navigation, including Emergency Navigation (International Marine, 1984), and his magazine articles have appeared in "Cruising World, Ocean Navigator, Sailing", and "Sea Kayaker". He holds a U.S. Coast Guard Master's license (100 tons). He is also a past Fulbright Scholar and holds a PhD in physics.

David Burch, the director of the Starpath School of Navigation in Seattle, Washington, has been teaching navigation and seamanship since 1977. He has logged more than 60,000 sea miles, including three wins in the trans-Pacific Victoria to Maui yacht race. He is the author of nine books on marine navigation, including Emergency Navigation (International Marine, 1984), and his magazine articles have appeared in "Cruising World, Ocean Navigator, Sailing", and "Sea Kayaker". He holds a U.S. Coast Guard Master's license (100 tons). He is also a past Fulbright Scholar and holds a PhD in physics.

fm.author_biographical_note4

fm.author_biographical_note3

Most helpful customer reviews

0 of 0 people found the following review helpful.
Why is the search feature not enabled on this text?
By Daniel
The search feature is not available on this book which is the only reason I bought the digital version of the book. I wish I would have been notified of this before my purchase so I could have bought the hard copy of the book.

0 of 0 people found the following review helpful.
Kind of boring but I needed it for class
By Brandejo
This book isn't the most interesting read, but it makes its point and is easy to understand. Overpriced but hey, that's how school books are.

0 of 0 people found the following review helpful.
Good price, quick delivery
By Anthony Sgalato
This was a required text for class. I was quite pleased that I could get this copy quickly and at a good price.

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Selasa, 16 Desember 2014

[E397.Ebook] Ebook Download Polymer Engineering Science and Viscoelasticity: An Introduction Softcover reprint of edition

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Polymer Engineering Science and Viscoelasticity: An Introduction Softcover reprint of edition

  • Published on: 1709
  • Binding: Paperback

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Minggu, 07 Desember 2014

[W241.Ebook] Ebook 3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo

Ebook 3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo

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3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo

3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo



3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo

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3D Games, Volume 2: Animation and Advanced Real-time Rendering, by Alan Watt, Fabio Policarpo

The second volume of the 3D Games series concentrates on the areas of advanced real-time rendering and animation. The computer games industry continues to consume techniques from off-line graphics as more and more powerful hardware facilitates this. With the launch of GeForce3 and X-box there is a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in the book, integrated with practical implementations using the accompanying FLY3D games engine. The game engine that accompanies the text (www.fly3d.com.br) is a second generation advanced engine that includes, for example, facial animation and full facilities for character animation. The book/CD package will appeal to students on computer games courses or on graphics courses with an emphasis on animation. It will also appeal to professional games developers and other games enthusiasts keen to understand the theory behind games development and create their own games.

  • Sales Rank: #3304343 in Books
  • Published on: 2003-04-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.49" h x 1.43" w x 7.50" l,
  • Binding: Hardcover
  • 600 pages

From the Back Cover

The computer entertainment industry drives many of the advances in computing technology, and the second volume of 3D Games shows how to use advanced techniques in games technology and how these techniques can also be applied in other areas. The book concentrates on three main areas:

  • generic processes - the build process, real-time processes and software design

  • real-time rendering processes

  • character animation

The treatment of these topics is built around a specific games system, Fly3D SDK 2.0 (included on the accompanying CD-ROM). By rooting as many as possible of the techniques described within the book in a practical games system, the book is able to balance theory and practice.

As well as proving invaluable for professionals in the games industry, the book can be used for courses in games programming and development, animation, advanced graphics, and multimedia.

The potential of games to embrace other applications within computing is strong, with the advent of techniques for high scene complexity at low processing costs. The Fly3D engine is not only a vehicle for game creation, but has already been used to develop 3D Internet applications, architectural walkthroughs for CAAD and generic 3D visualisation. Workers in these areas will find the techniques described and accompanying software extremely useful.

Alan Watt, based at the University of Sheffield, is the author of many successful books including 3D Computer Graphics, Advanced Animation and Rendering Techniques, The Computer Image and 3D Games Volume 1.

Fabio Policarpo is a software developer and founder of the company Paralelo Computa�o based in Rio de Janeiro. He co-authored The Computer Image and 3D Games Volume I and currently works on new applications for real-time rendering and gaming technologies.

CD includes: Full Fly3D SDK�including source code for�engine, front-ends, plug-ins and utilities;� Demo levels; Engine Guide and Reference Manual and tutorials.

http://www.fly3d.com.br for Fly3D SDK documentation, updates, new demos, FAQs and message board.

The included software runs on any Microsoft Windows computer system and requires a 3D video card with full OpenGL support. For making changes to the source code, Microsoft Visual C++ 6.0 is required. For scene geometry creation, 3DStudio Max 3.x and 4.x plug-ins are included.

About the Author

Alan Watt, based at the University of Sheffield, is the author of many successful books including 3D Computer Graphics, Advanced Animation and Rendering Techniques, The Computer Image and 3D Games Volume 1: Real-Time Rendering and Software Technology. Fabio Policarpo is a software developer and founder of the company Parelelo Computa�ao based in Rio de Janeiro. He is currently working on independent 3D action multiplayer games.

Most helpful customer reviews

22 of 22 people found the following review helpful.
Real Time Rendering & Games Technology
By Mark Carleton
Volume II picks up where Volume I left off by concentrating on more current real time rendering and game engine topics. Where Volume I painted a broad sweeping overview of real time graphics topics, Vol. II extends this and ties in more closely with how many of those ideas affect the actual creation of games in a real 3d games engine called 'fly3d2' included on CD with the text (a more current and improved version of 'fly3dsdk' from Vol. I). All source code is included for the engine and can be kept current via the website through downloads as it is steadily updated. ... the complete source code for all engine modules and utilities requires purchase of the book.
Mr. Policarpo the coauthor maintains the site and regularly contributes to threads so support remains current (a real blessing in a rapidly advancing science such as this).
Some of the topic covered include: Gamespace (BSP, PVS...) management, LightMap creation and challenges, Camera control, Collision Detection and Response, Path Planning and AI, Shader and TexureMapping with various effects, Character Animation, Skeletal Mesh Animation and related issues as well as the fly3d2.0 environment and support and tutorials to play with and to make these ideas real...

The book covers most of the features include in the engine and anticipates extensions that may some day be added as well. The engine design is modular and lends itself to the creation of plugins that can leverage classes already included or that are completely new created by the user. Users can design levels, characters, objects, and control how they interact with the engine. Tutorials are included in the book as well as on the website with new ones being added by members of the community quite regularly. The modular design (in C++) and utilities that adapt Microsoft's Visual Studio and Discreet's 3dsmax (as well as Quake level conveter and a few others) allow seamless integration of these tools into the environment for a wealth of creative possibilities.
The text is clearly and concisely written and Mr. Watt demonstrates a commanding expertise in these topics without a lot of gimmicky embellishments or self-aggrandizement common in other more fly-by-night texts. This is a real hardcover edtion made to last by a quality computer technology publisher. Watt obviously maintains a close relationship with coauthor Policarpo the designer of the fly3d engine so writing ties in well with the fly3d platform but is not limited by or to it.
I cheerfully recommend this book to anyone who is interested in learning the sometimes difficult and challenging topics of game creation, expansion and maintenance. It is a demanding subject not for the weak of heart that can be difficult and time consuming to master. I've found there are a lot of other books out there that promise to deliver by tempting the potential buyer with the ease and completeness their books will include; however, I have not come across any others as yet that come close to the coverage and approach this (and the previous) volume supplies.
Before I bought this book I already had tried other approaches to learning this material but found the all the books I'd bought offered poor to none of the support and potential that 3d Games Vol. II together with the fly3d platform delivers. To learn this material one needs to be able to play with the ideas and be excited about the possibilities and have the ability to play with real tools in a real games environment. 3d Games Vol. II is concise, helpful, well-written, and enjoys a small but dedicated community available through the website.
....
Mark Carleton Maguire
Boston MA

4 of 7 people found the following review helpful.
A Big Help
By Alex Hernandez
This book is a huge help to game developers. I found it a great read while writing my first game engine. It covers so much stuff it makes you want to try and add it all to your game! I am really happy with this book.

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